System Guide
Auto-Hunting Setup Guide
A full walkthrough of the Auto Hunt panel in Ragnarok Zero Global — how to keep your character alive while it farms unattended, what to watch out for, and how the settings actually behave in practice. The video below is the real guide; everything underneath is a written companion to it.
Basic Tab — Keeping Your Character Alive
This is the single most important tab in the whole panel. It decides when your character teleports away from danger instead of continuing to fight, and getting it right is the difference between a character that farms safely for 24 hours and one that dies within the first ten minutes. Three triggers matter most:
- No-combat timer — teleport after a set number of seconds without engaging anything. Useful for maps where monsters are sparse and you'd rather relocate than have your character wander looking for a fight.
- Monster count on screen — teleport once more than a chosen number of monsters are visible at once. Essential on aggressive maps where getting surrounded is how characters die.
- Damage threshold — teleport the moment a single hit crosses a % of max HP you set. This is your safety net against skills and big hits that regular auto-potions can't out-heal in time.
Stack multiple triggers
These conditions aren't exclusive — you can have your character teleport on 2+ monsters andon 30+ damage taken at the same time, which is exactly how you make a genuinely risky farming spot safe to leave unattended. The tab also has an option to auto-use resurrection items (like Token of Siegfried) with a use-limit, and PVP-only settings for counterattack and kill-steal behavior.
Monster Tab — Choosing Your Targets
This is where you tell your character exactly which monsters are worth fighting. Left unfiltered, it'll attack everything on the map — including low-value trash that just wastes time, potions, and cash-shop buffs for no return. Select only the one or two monster types you're actually farming and ignore the rest.
It resets every time you change map
This is the single biggest cause of unexpected deaths: the Monster tab silently reverts to "all monsters" every time you change maps — including switching channels on the same map. If you log in, switch channel to avoid a crowd, and immediately re-enable Auto Hunt without rechecking this tab, your character will start fighting things it was never set up to survive. Make it a habit: check the Monster tab every single time before you walk away.
Skill Tab — Attack Priority
Think of this as your attack rotation. You can queue up several skills — even different levels of the same skill — each with its own cast interval, and your character will work through them in order: a cheap opener first, then progressively stronger follow-ups only if the target is still alive.
- Ground-targeted AoE skills (like Firewall) can't be used against a specific monster target — pick a targetable skill instead if auto-hunt needs to aim it.
- Interval timing matters: if you want a follow-up skill to only fire when the opener didn't kill, give the opener the shorter interval and the follow-up a longer one.
Unchecking normal attack isn't enough on its own
If you disable "normal attack" but don't put any skill in the queue, the game quietly falls back to auto-attacking anyway — the box being unchecked doesn't matter if there's nothing to replace it. If you want a purely skill-based rotation, make sure the skill queue is never empty.
Loot Tab — Filtering What Gets Picked Up
Long AFK sessions generate a lot of drops, and picking up everything is the fastest way to overload your character's weight limit and force an early return trip. The Loot tab lets you filter by category — weapons, armor, cards, costumes, consumables, and misc items — and by a maximum weight ceiling.
- For gear farming, only pick up armor/weapons with the maximum affix roll count — items with fewer rolled options aren't worth the inventory space or identify scrolls.
- Weight capacity from Gym Pass upgrades lets you safely raise the pickup ceiling, but the filter is still worth keeping tight if you're hunting something specific.
Item & Potion Tabs — Buffs and Healing
The Potion tab handles automatic HP/SP recovery, and the Item tab handles everything else consumable — food buffs, drinks, life insurance, and similar effects.
- Set a smaller potion to trigger at a higher HP% (e.g. a bottle of milk at 80%) and a bigger one at a lower HP% (e.g. an orange potion at 50%) — chip damage gets healed cheaply, while a real burst hit still gets answered with something stronger.
- Potions stored inside boxes are used automatically once your loose supply runs out — no need to unpack them ahead of time, which also keeps your carried weight down.
- Buff items only fire once their current duration has actually expired, so stacking a long-lasting buff beforehand won't get wasted by auto-hunt re-applying it early.
Two Real Example Setups
Seeing how these tabs come together for an actual farming goal makes the settings click a lot faster than reading about them in isolation. Here are two contrasting setups:
Key Takeaways
- There's no universal setup — tailor the Basic, Monster, and Skill tabs to whatever you're actually farming, not a one-size-fits-all preset.
- Re-check the Monster tab after every map or channel change — it resets to "all monsters" every time.
- Opening any cash shop item disables Auto Hunt — you'll need to re-enable it afterward.
- Dying only costs 10% EXP, not your whole session — expect a few mistakes while you dial in a new setup.



