Costume Enchant Stones
Your four costume pieces — Top, Middle and Lower Headgear plus Garment — each take one enchant stone matching their slot name (Upper / Middle / Lower / Garment). 55 stones across 8 families below, plus the separate 4th-slot cosmetic effects and the boxes that drop them.
Craft stones from costumes
Costume Enchanter
Cash Room, itemmall 41/544th-slot cosmetic effects
Gruzio Gurmani
itemmall 41/48 · mal_in01 24/121Move a stone to another costume
Enchant Transfer
Cash Room, itemmallReach the Cash Room
Cash Item Guide
Prontera 139/124How to get one
Costumes → a craft box → a slot box → the stone. Confirmed live in-game — some numbers still TBD.
10,000z + 5 unbound costumes
→ 1 of the 4 base Costume Enchant Stone (Upper/Middle/Lower/Garment) Box, at random
Not yet confirmed + 5 unbound costumes
→ 1 of: Upper Box, Middle Box, Lower Box, or the Costume Enchant Stone Effect Box A — at random (no Garment Box in this pool)
Not yet confirmed + 5 unbound costumes
→ 1 of the 4 Box A tier boxes (Upper/Middle/Lower/Garment), at random — the best tier
• Only unbound costumes count, and only costumes that dropped from a monster — cash-shop/event costumes don't qualify.
• Monster-dropped costumes are bound by default. Unbind with the cash-shop item Costume Unbinding Injector first.
• Each craft needs 5 costumes. Which specific costume set produces which slot's box isn't confirmed yet.
• Opening a slot box (Upper/Middle/Lower/Garment, or the Effect Box A) hands you one of the actual stones catalogued below.
• Already have a stone on the wrong costume? Enchant Transfer moves it to another one — most likely for a Zelstar, exact cost TBD.
Stat & combat stones
One stone per costume piece — pick your slot.
Primary Stat (6)
Offense (1)
Survival (2)
Size Damage (3)
Critical (1)
Variable Casting (1)
Older duplicate items (9)
— same effects, no "Stone" in the name4th-slot cosmetic effects
Separate NPC (Gruzio Gurmani) — auras and footprints, not stats.
Middle Costume — Aura (2)
Shadow Effect does not apply in Siege or PvP zones. Both also drop from the Costume Enchant Stone Effect Box A (one of the possible Enchant Stone Craft Box A outputs).
Garment — Footprints (11)
Slot boxes
What the craft boxes above actually open into — one random stone for that slot.
STR / INT / AGI / DEX / VIT / LUK Stone (Upper) — one at random
STR / INT / AGI / DEX / VIT / LUK Stone (Middle) or the matching Exchange Stone (Middle) — one at random
Any of the 6 Exchange Stone (Lower) — one at random
ASPD Stone (Garment) or Variable Casting Stone (Garment) — one at random
Recovery, Large, Medium, Small, Critical or Variable Casting Stone (Upper) — one at random
Recovery, HP, SP, ATK, MATK, MaxHP, DEF, Critical or Variable Casting Stone (Middle) — one at random
Recovery, HIT, FLEE, HP, MaxSP, MDEF, ATK, MATK, Variable Casting or Critical Stone (Lower) — one at random
Double Attack Stone (Garment) or Critical Stone (Garment) — one at random
Blue Aura Effect (Middle) or Shadow Effect (Middle) — one at random
Still TBD: the Craft Box A/B zeny costs, which 5-costume set feeds which slot box, and the exact Enchant Transfer cost — this page will be updated as Tomasz confirms each in-game.
Item names and effect text are copied verbatim from the live Global client (itemInfo_data.lub + iteminfo_enUS.lub) and match the Midgard Hub item database entry for each — tap any stone to open it. A handful of box-description lines use slightly older internal names (e.g. "MHP Stone", "Conversion Stone") for items now listed here under their current name; that's the client's own text, not a transcription error.
5 costume-headgear items that merely happen to be positioned "(Middle)"/"(Lower)" on the body were excluded — they're regular costumes, not enchant stones.

