Skill Database
2nd job skill trees for all Ragnarok Zero Global classes — SP costs, cast times, and level-by-level effects
Increases physical damage when attacking enemies with a one-handed sword or dagger by an additional amount per skill level.
Recovers additional HP every 10 seconds while standing still. The recovery amount increases based on a fixed value plus a percentage of MHP. HP will not be recovered while moving or when penalties that prevent HP/SP recovery due to weight are applied.
Strikes a target with great force to deal heavy damage. If Fatal Blow has been learned, has a chance to inflict [Status Ailment : Stun] on the target starting from [Lv 6].
Provokes the target, reducing defense based on VIT for players and reducing physical defense for monsters. In exchange for reduced defense, the target's attack power increases. When used on monsters, draws their aggression toward the caster. Does not work on Undead Monsters or boss monsters.
Enters a berserk state when HP falls to 25% or lower. This state is equivalent to being affected by Provoke Lv. 10 and persists until the critical condition ends. The effect is removed by skills or situations that cancel Provoke.
Allows HP recovery while moving, at 25% of the recovery rate while standing still. Does not receive bonus recovery from Increase HP Recovery.
Increases physical damage when attacking enemies with a two-handed sword by an additional amount per skill level.
1Prerequisite : Bash Lv. 5 23Prerequisite : Bash Lv. 3 Deals Fire-Property physical damage to all enemies within a 5 x 5 cell area around the caster and knocks them back by 2 cells. Additionally, adds 20% Fire-Property weapon damage to the casterâs attacks for 10 seconds.
1Prerequisite : Provoke Lv. 5 23Prerequisite : Provoke Lv. 3 Allows the caster to continue moving and attacking while being hit for a certain duration. However, hit stun still occurs when taking damage from magic or skill attacks. If the caster is hit 7 times or more while under the Endure status, the effect is removed. This effect does not apply in Siege.
When using Bash at Lv. 6 or higher, has a chance to inflict [Status Ailment : Stun]. The chance increases with the level of Bash used and the characterâs level.
Increases physical damage when attacking with a spear. Damage is further increased while mounted.
Two-handed sword-exclusive skill. Increases CRIT, HIT, and ASPD for a duration. The effect is canceled if a weapon other than a two-handed sword is equipped or unequipped. Also removed by Quagmire and Decrease Agility.
During the counter window, blocks a frontal melee physical attack and automatically counterattacks. The counterattack is a normal physical attack, not a skill attack, and can critically hit.
Allows the character to ride a trained Peco Peco. You can obtain directions to the âPecopeco Trainerâ from the Guide in each city.
Spear-exclusive skill. Deals melee physical damage with multiple hits based on target size. Damage increases with STR, and HIT is increased when used.
Infuses your weapon with aura, increasing damage when attacking. Additional damage is based on your Base Level.
Relaxes the body to greatly increase HP recovery. The effect is canceled if you stand up, change equipment, or use items.
Rushes toward a distant enemy and strikes instantly, dealing ATK 700% damage and knocking the target back by 2 cells. Knockback increases to 4 cells in PvP areas, and is removed entirely in siege areas.
Blocks incoming attacks with your sword. On a successful block, you take no damage and the attack is negated. Two-handed swordâexclusive skill.
Deals Melee Physical Damage to the target 3 times and knocks it back. When using a two-handed sword, the number of hits increases based on nearby enemies, up to a maximum of 5 hits. Damage is further increased based on the casterâs STR, and weapon switching is disabled briefly after use.
Increases movement speed while riding a Peco Peco and allows attacking while mounted. However, ASPD is reduced; when using Pub Playmate, ASPD is restored to normal.
Throws a spear at the target, dealing Ranged Physical Damage. At Lv. 1, deals Melee Physical Damage instead.
Thrusts the spear deeply, dealing Ranged Physical Damage to the target and all enemies between the caster and the target. Knocks targets back by 6 cells.
Increases HIT and ATK while reducing defense, and grants the Endure effect. The effect is removed when equipment is changed.
Enters a berserk state, increasing HP, ATK, and movement speed, but reducing FLEE Rate. You cannot use items or receive healing skills, and HP gradually decreases over time. After use, natural HP and SP recovery is disabled for 5 minutes.
Strikes the target with a powerful blow, with a chance to inflict Bleeding. Bleeding targets take additional damage over time.
Can only be used while mounted. Swings the spear in a wide arc, dealing Ranged Physical Damage in a forward area from the caster toward the target. Damage is further increased based on the casterâs STR. Has a short preparation time, during which weapon switching is not possible.
Unleashes a spiraling thrust that strikes the target multiple times. Damage increases based on weapon weight and immobilizes the target for 1 sec. Damage increases with skill level, but casting time and after-cast delay also increase. Usable only when a spear, one-handed sword, or two-handed sword is equipped.
Usable only while wielding a spear. Attacks the targetâs joints to inflict various effects. As skill level increases, both damage and the chance to inflict Status Ailment increase.
The Ragnarok Zero Global Skill Database covers all 2nd job skill trees for every class. Browse SP costs, cast times, cooldowns, and level-by-level effects for every class — from Knight and Wizard to Assassin, Priest, and Alchemist. All data is based on TWRo Zero, adapted for Ragnarok Zero Global's Zero-exclusive balance changes.

